Comparison

TOURNEYBASE
vs TOURNEYMACHINE

An honest, point-by-point comparison for tournament directors evaluating their options in 2026.

The short version

TourneyMachine has been around for 15+ years and is the default choice for many youth sports organizations. That tenure shows up in its breadth of features and brand recognition. It also shows up in the things directors and parents complain about most: outages on tournament weekends, broken search, ads on public pages, tiny fonts, and a spectator experience that hasn't kept up with what parents expect from a modern web app.

TourneyBase is new — we launched in 2026. That's a real disadvantage for directors who want years of stability data, and we're honest about it. Where we win is on the things you can verify in fifteen minutes: calendar sync, live scores under two seconds, AI-assisted scheduling, no ads, and a spectator experience that parents will actually use without complaint.

If brand recognition and a long feature checklist are what you optimize for, TourneyMachine still makes sense. If you've had a bad weekend with TourneyMachine in the last year — or if your parents have been complaining about the experience — read on.

Feature comparison

Last updated April 2026. Built from public documentation, hands-on testing, and feedback from directors who've run events on both. If anything below is out of date, email us — we'll fix it.

FeatureTourneyBaseTourneyMachine
Spectator searchFull-text search across active tournamentsBroken or returns no results in most categories
Calendar sync (.ics / webcal)Yes — per tournament and per teamNo — parents copy game times by hand
Push notificationsWeb Push for score updates and schedule changesEmail-only, often delayed
Live scoringReal-time WebSocket push (<2s)Manual refresh required
AI schedule generationYes — weighted preferences, hard-constraint validationNo — manual builder only
Weather reschedulingCancel a slot, schedule re-flows automaticallyManual reshuffle, group-text notifications
Offline scorekeepingPWA with IndexedDB queue, syncs on reconnectNo — requires constant connectivity
Ads on public pagesNone — everDisplay ads, sometimes intrusive
Mobile-readable typography16px+ on mobile, high contrastCramped tables, small fonts
Brackets and standingsAuto-seed, auto-advance, configurable tiebreakersYes — table stakes for both
Registration with paymentsStripe Connect direct to your bank, 2.5% platform feePayPal/Stripe with their own fee structure
Per-tournament pricingFree up to 8 teams, then $99 / $249 / $499Annual subscriptions, varies by org size
Reported uptime issuesNew platform, no historical incidentsFrequently reported outages on tournament weekends
Years in marketNew (2026)15+ years, deep feature surface area
Brand recognition with traveling teamsBuildingWidely known

When TourneyMachine is still the right call

If your organization runs a single annual event that everyone's used to, the cost of switching may not be worth it. If you depend on a specific TourneyMachine integration with your governing body or league management software, check that we support it before switching — we cover the major ones but not all of them.

When you should switch

You've had at least one outage during a live tournament. Your parents have asked you why they can't add games to their phone calendar. You've manually rebuilt a schedule because of weather and it took three hours. You're embarrassed to share the public page link because of the ads. Any of these is enough.

Try it free

TourneyBase has a Free tier — up to 8 teams, no credit card. That's enough to run a small event end-to-end so you can see the spectator experience, the live scoring, and the AI scheduling before you commit to anything paid.